that not being used by other applications) on Windows systems is used by the viewer prior to any texture paging occurring. Should ensure all available video memory (i.e.More accurately track texture memory use in the viewer and report it back to the client operating system.For Windows, this work includes an API which:.Also pulled into this work are improvements to the texture handling (previously DRTVWR-559), This involves better core utilisation and VRAM usage.He further noted It is hoped more projects might by run this way.He expressed thanks to the TPV developers and the creators who have assisted the graphic team both in the development of the PBR rendering path and in helping with the reflections probe development, both in terms of code contributions and in helping to identify and address edge-case issues.Runitai Linden noted that this project has been a valuable experiment in real-time collaboration between the LL dev and members of the community through the Discord server. ![]() This means that existing normal maps within Second Life / normal maps generated without using MikkTSpace may not look correct when rendered via the PBR pipe. ![]()
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